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	<title>textures for 3d, games, vfx, matte painting, tutorials etc from TheTextureSite.com</title>
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	<link>http://www.thetexturesite.com</link>
	<description>textures, maps, shaders, tutorials, and free stuff.</description>
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		<title>The Texture Site v1.0</title>
		<link>http://www.thetexturesite.com/texture-site-news/version-one/</link>
		<comments>http://www.thetexturesite.com/texture-site-news/version-one/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 20:51:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[The Texture Site News]]></category>

		<guid isPermaLink="false">http://www.thetexturesite.com/?p=1</guid>
		<description><![CDATA[Textures for 3d, matte painting, web site design, and more. As time goes by I&#8217;ll add free textures, tutorials and some helpful hints about what texture software goes the distance. I&#8217;ll also give you some interesting things to think about when it comes to shooting your own textures as well as techniques on hand painting [...]]]></description>
			<content:encoded><![CDATA[<p>Textures for 3d, matte painting, web site design, and more. As time goes by I&#8217;ll add free textures, tutorials and some helpful hints about what texture software goes the distance. I&#8217;ll also give you some interesting things to think about when it comes to shooting your own textures as well as techniques on hand painting your own textures.</p>
<p>The site is brand new as of Independence day 2010 and I&#8217;m rolling it out with about 40 other sites so bear with me. I am only one man trying to give you all he&#8217;s got! <img src='http://www.thetexturesite.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>First free stone texture map, normal, specular, diffuse</title>
		<link>http://www.thetexturesite.com/free-textures/free-stone-texture-001/</link>
		<comments>http://www.thetexturesite.com/free-textures/free-stone-texture-001/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 16:53:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Free Textures]]></category>

		<guid isPermaLink="false">http://www.thetexturesite.com/?p=7</guid>
		<description><![CDATA[Ok guys here is my first &#8220;free&#8221; texture. Give me credit if you can but no big deal. No reselling though! Use this for your own projects and have fun. Of course we want the whole shebang so here is the specular map. And last but not least give it a little more depth with [...]]]></description>
			<content:encoded><![CDATA[<p>Ok guys here is my first &#8220;free&#8221; texture. Give me credit if you can but no big deal. No reselling though! Use this for your own projects and have fun.</p>
<div id="attachment_8" class="wp-caption alignnone" style="width: 310px"><a href="http://www.thetexturesite.com/wp-content/uploads/2010/07/block-001.jpg"><img class="size-medium wp-image-8" title="Stone block color/diffuse texture" src="http://www.thetexturesite.com/wp-content/uploads/2010/07/block-001-300x282.jpg" alt="" width="300" height="282" /></a><p class="wp-caption-text">Use this in the &quot;color&quot; or &quot;diffuse&quot; slot in your 3d program</p></div>
<p>Of course we want the whole shebang so here is the specular map.</p>
<p><a href="http://www.thetexturesite.com/wp-content/uploads/2010/07/block-001-SPECULAR.png"><img class="alignnone size-medium wp-image-9" title="Stone Block Specular Map" src="http://www.thetexturesite.com/wp-content/uploads/2010/07/block-001-SPECULAR-300x277.png" alt="Instert this into your &quot;specular/shininess&quot; slot" width="300" height="277" /></a></p>
<p>And last but not least give it a little more depth with a little less poly count by adding this texture:</p>
<p><a href="http://www.thetexturesite.com/wp-content/uploads/2010/07/block-001-NORMAL.png"><img class="alignnone size-medium wp-image-10" title="Stone block normal map" src="http://www.thetexturesite.com/wp-content/uploads/2010/07/block-001-NORMAL-300x277.png" alt="Inster this into your &quot;normal map&quot; slot in your material or texture editor" width="300" height="277" /></a></p>
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		<title>Dimentions of Texture Maps &#8211; Power of twos.</title>
		<link>http://www.thetexturesite.com/texture-how-tos-tutorials/dimentions-of-texture-maps-power-of-twos/</link>
		<comments>http://www.thetexturesite.com/texture-how-tos-tutorials/dimentions-of-texture-maps-power-of-twos/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 00:07:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Texture Tutorials]]></category>

		<guid isPermaLink="false">http://www.thetexturesite.com/?p=17</guid>
		<description><![CDATA[Typically when you are generating a texture map for film, vfx, print, etc. you don&#8217;t have to worry too much about texture resolution. We typically just pick the best size for our texture map based on how it looks. Size does not matter&#8230; at least for those cases. However, when you are doing a game [...]]]></description>
			<content:encoded><![CDATA[<p>Typically when you are generating a texture map for film, vfx, print, etc. you don&#8217;t have to worry too much about texture resolution. We typically just pick the best size for our texture map based on how it looks. Size does not matter&#8230; at least for those cases. However, when you are doing a game texture the textures need to be at certain sizes in the majority of cases. Most interactive 3d including games has limits imposed. The limits are trying to have your computer hardware move the most photo realistic or high polygon geometry as possible. Not to mention all the effects, controls, physics, and so on. In the case of the majority of games you need to make your textures in powers of two. The most common sizes for textures in games are:</p>
<p>2^7 	128 x 128<br />
2^8 	256 x 256<br />
2^9 	512 x 512<br />
2^10	1024 x 1024<br />
2^11	2048 x 2048<br />
2^12	4096 x 4096</p>
<p>As of this blog we&#8217;re running right about in the middle of this scale but moving to even higher and higher resolutions.</p>
<p>Now why is this important? Well I&#8217;m dealing with artists here so we will just keep it simple. Computers work better with powers of 2.<br />
So in fact it is not a bad habit to work with these dimensions. First off many hand painted or heavily photoshoped textures can be used over and over again and the image ratio won&#8217;t matter. The second is that they might make your scenes more efficient. When you purposefully limit your texture sizes you learn how to make the most with the least.</p>
<p>If anyone wants to comment on the finer details of powers of two maps please feel free. I will post any pertinent information you provide with links etc. Thanks!</p>
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